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    EXCLUSIVE INTERVIEW WITH PETER CONNELLY!

 


4. How did you approach the composition of the music for the Tomb Raider games

We have drafts of the storyline and usually some design sketches, but my main ideas came from early builds of the levels where I would roam around and get a feel for what it was about.

5.  Which piece of music for the series do you feel is your own masterpiece, or are most pleased with?

My personal preference is the theme to Angel of Darkness. The emotion of the music was beautifully translated by the conductor and the orchestra.

6. What is your favorite score from all of the Tomb Raider games and why?

The theme tune from Tomb Raider 1 is fantastic and set the standard for many years to come. It's still as fresh today as it was back then.

7.  The music was always a key part of the games. How did it feel to be an integral part of such a famous series?

Stressful, yet VERY exciting. There's a lot of pressure when trying to write new compositions, for a tried and tested series, without ruining the magic or moving too far from the original score.

8. Both Tomb Raider’s four and five had an immense collection of music to accompany them, how long does it normally take you to write your music? Did you find it a challenge to produce the amount of tracks for them as you did?

How long it will take to write a piece of music is very hard to predict. Often it can take forever, sometimes in the blink of an eye. It depends on your current mood. It was definitely a challenge to produce the music though, mainly because of the scale of the project, but there were always enough visuals and references, not forgetting internal feedback, to be able to get it done in a reasonable timescale and to a standard known to Tomb Raider.
 

 







 

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