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In the beginning....
A lot
can happen in 10 years, and believe me it really did.
The Tomb Raider series went from strength to strength
starting out as a series of games which later developed
into two smash hit movies starring Angelina Jolie as the
character we had grown to love. But how did it all
begin? Well, the answer begins here, in 1988 when a
small Derby based design company by the name of Core
Design was first assembled by Mr. Jeremy Heath
Smith.
The company focused on quality over quantity, slowly
expanding their personnel and output of titles as the
years passed. Core's first game was seen in 1989. It
was a 2D adventure game with a male lead "Rick
Dangerous". Rick was an archaeologist who explored the
deadly tombs of a Mayan Temple. Battling with baddies
to win the prize artefact... Sound familiar?
A few
years later with the increase of technology making
bigger and better games possible Jeremy called a meeting
with his staff upon hearing news of a brand new games
console - The Sony Playstation. The team sat down and
started thinking of possible games that could make use
of this "miracle machine". Toby Gard was one of the
employees with a suggestion... A game called Tomb Raider
was what he wanted to see on this new console. Gard had
produced drawings of what he felt the game should look
like, he explains how some of the other employees
thought he was a bit crazy, however that's where the
phenomenon known as Tomb Raider started.
"Toby
stood up and said I've got this idea about doing a game
based on pyramids", Says Jeremy Heath-Smith. "I've
always wanted to do a game based around pyramids to.
For some reason I really fancied this idea about
pyramids with a Pharaoh, and having to go tunnel under
the pyramids. It was just as silly as that. It didn't
have characters, it was more just conceptually let's do
a game based on pyramids".
1993
arrives and so does Tomb Raider...
Tomb
Raider made its way to the drawing board in 1993. The
design brief was for a cinematic adventure with elements
of exploration, action and puzzle solving. All held
together with a strong storyline. Gard decided that he
didn't want the series to go down the route of other
popular games at the time such as Doom. After all Tomb
Raider isn't a shoot 'em up. This meant that the view
was switched from 1st person to 3rd person allowing the
player to see the character and what they do.
Unfortunately the series stumbled at the very first
hurdle. "Although Jeremy liked the idea, there were no
programmers that would touch it. They all thought it
was too difficult because at the time no one had done
anything like it. Nobody in the company had done
anything 3D. The whole idea was just terrifying to
programmers". The project then faced another major
hurdle... Who was the lead going to be?
Weeks
of design work followed, but each design was always too
similar to Indiana Jones. "The male lead was in for a
few weeks. He didn't have a name but as soon as I saw
him he got binned" says Jeremy. Gard started toying
with the idea of the lead being a female character. "It
wasn't necessarily going to be a female character, I
designed a couple of characters. One was a girl and the
other a bloke. My argument was always from watching
people play Virtual Fighter. In an all bloke office
nearly everyone was playing one of the female
characters. It seemed to me that people were missing
something if people weren't making characters
female."
Toby
and Core were taking a huge risk having the lead
character of the Tomb Raider series a female one. It
had been considered as commercial suicide. "There
weren't any girls in videogames at all then. Sure there
were a few single women figures but still no games that
revolved completely around a heroine" says Jeremy.
Deciding to take the dangerous option the Core team
pressed the delete button on the male hero of Tomb
Raider and focused on the female role. |