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4. Has the structure of the game changed?

 

The structure of the game hasn't really changed. We know from the success of TR1 that the combination of different elements (exploration, puzzles and combat) works really well as it stands. Lara will, however, encounter far more human baddies in TR2, so you can expect quite a lot more action than in the previous game.. The baddies will also be far more intelligent than those in TR1 so she'll have a lot of ducking and diving to do.

 

5.What kind of visual changes can we expect?

 

The new lighting effects will distinguish Tomb 2 from Tomb 1. Lara will be equipped with a flare in TR2. We're going to base a few puzzles around this new element. Some stages of the game will be played in complete darkness so Lara will have to rely of her flare to light the way. She can throw the flare wherever she likes e.g. down dark shafts to see what dangers lurk below. The flare even works underwater...! Dynamic lighting means that we can get really great gun flashes each time Lara shoots - this makes a massive difference to the overall atmosphere of the game, particularly when she's shooting in darker areas. Real-time lighting will mean that by the time Lara has completed a certain stage of the game, the sun may have gone down.

 

6. Which graphics accelerators does TR2 support. Are you limiting the PSX version in comparison, or will both versions be pretty much identical?

 

TR2 will support all major 3D cards as it will incorporate direct X drivers.

The PC and PSX versions will be identical in terms of gameplay and SFX etc.

 

 
 
 
 
 
 
 

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