|
4. Has the structure of
the game changed?
The
structure of the game hasn't really changed. We know
from the success of TR1 that the combination of
different elements (exploration, puzzles and combat)
works really well as it stands. Lara will, however,
encounter far more human baddies in TR2, so you can
expect quite a lot more action than in the previous
game.. The baddies will also be far more intelligent
than those in TR1 so she'll have a lot of ducking and
diving to do.
5.What kind of visual
changes can we expect?
The
new lighting effects will distinguish Tomb 2 from Tomb
1. Lara will be equipped with a flare in TR2. We're
going to base a few puzzles around this new element.
Some stages of the game will be played in complete
darkness so Lara will have to rely of her flare to light
the way. She can throw the flare wherever she likes e.g.
down dark shafts to see what dangers lurk below. The
flare even works underwater...! Dynamic lighting means
that we can get really great gun flashes each time Lara
shoots - this makes a massive difference to the overall
atmosphere of the game, particularly when she's shooting
in darker areas. Real-time lighting will mean that by
the time Lara has completed a certain stage of the game,
the sun may have gone down.
6. Which graphics
accelerators does TR2 support. Are you limiting the PSX
version in comparison, or will both versions be pretty
much identical?
TR2
will support all major 3D cards as it will incorporate
direct X drivers.
The
PC and PSX versions will be identical in terms of
gameplay and SFX etc.
|