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7. Which technical feature are you most proud of in TR2.

 

We are very proud of all the technical enhancements made to TR2, however, probably the most noticeable will be the dynamic lighting additions. The lighting, as I am sure you will agree, really does add depth and realism to TR2. 

 

8. How many TR2 features have been suggested by fans, and what are they?

 

Through the many official and unofficial TR websites there have been literally hundreds of suggestions. A great deal of them were ideas that we had been playing around with ourselves: For example, Lara now has a number of costume changes and moves throughout TR2. It's almost impossible to site examples of fans' ideas being specifically incorporated, needless to say we read with great interest any suggestions that are made.

 

9. How far have you gone out of your way to tighten the gameplay with respect to the criticisms of Tomb Raider 1?

 

In all areas of development we have looked to enhance and generally improve the feel of  TR2. We were aware of certain minor technical problems in the first game and we feel that we have now successfully addressed all of the known problems simply by enhancing the engine and therefore the 3D system etc. For example, clipping and tight spaced camera angles.

 

10. Please give examples of how the vehicles are involved – how drastically do they affect the gameplay environment?

 

There are certain elements of the game that we wish to keep under wraps just for a little longer – looks like you've just found one!

 

11. Any advance information of what kind of soundtrack we can expect? Any major record company tie-ins, famous recording artists, that type of thing?

 

The soundtrack for TR2 will be produced at Core Design by Nathan McCree, the artist who wrote the original TR score. He'll be composing in a similar dramatic orchestral style with plenty of atmospheric pieces that'll hopefully give you a few goosebumps.

 

 
 
 
 
 
 
 

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