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7. Which technical
feature are you most proud of in TR2.
We
are very proud of all the technical enhancements made to
TR2, however, probably the most noticeable will be the
dynamic lighting additions. The lighting, as I am sure
you will agree, really does add depth and realism to
TR2.
8. How many TR2 features
have been suggested by fans, and what are they?
Through the many official and unofficial TR websites
there have been literally hundreds of suggestions. A
great deal of them were ideas that we had been playing
around with ourselves: For example, Lara now has a
number of costume changes and moves throughout TR2. It's
almost impossible to site examples of fans' ideas being
specifically incorporated, needless to say we read with
great interest any suggestions that are made.
9. How far have you gone
out of your way to tighten the gameplay with respect to
the criticisms of Tomb Raider 1?
In
all areas of development we have looked to enhance and
generally improve the feel of TR2. We were aware of
certain minor technical problems in the first game and
we feel that we have now successfully addressed all of
the known problems simply by enhancing the engine and
therefore the 3D system etc. For example, clipping and
tight spaced camera angles.
10. Please give examples
of how the vehicles are involved – how drastically do
they affect the gameplay environment?
There
are certain elements of the game that we wish to keep
under wraps just for a little longer – looks like you've
just found one!
11. Any advance
information of what kind of soundtrack we can expect?
Any major record company tie-ins, famous recording
artists, that type of thing?
The
soundtrack for TR2 will be produced at Core Design by
Nathan McCree, the artist who wrote the original TR
score. He'll be composing in a similar dramatic
orchestral style with plenty of atmospheric pieces
that'll hopefully give you a few goosebumps.
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