An interview with Richard Morton
Richard Morton talks about Core Design's Anniversary Edition.
Copyright Planet Lara 24th July 2007

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Who was to be the voice of Lara Croft in the Anniversary Edition game? Was Jonell Elliot considered?

Richard: We intended to use Jonell for the voice of Lara, but the voice recording was never done, it’s one of the things we leave until late on in the production process.

Did the script undergo many changes? Was it ever considered to use the same voice track from the original Tomb Raider game?

Richard: We were going to include the original FMV sequences as unlockables, but redo the movie sequences as in-game cutscenes that allow the game and movie sequences to blend between each other seamlessly, this would have been cool.

It was said quite some time back that the level design for TRAE was built upon the original level structures of Tomb Raider 1.  Could you tell us more about this?

Richard: We used the original levels as templates for the 10th Anniversary edition, but we then went in and tweaked and altered the critical path through each level to allow the player a new experience when playing it, instead of just playing the original game with better GFX.

The Angel of Darkness gave the player the ability to choose what Lara said to the other characters.  Did you decided to include this feature in the Anniversary Edition as well?

Richard: No, we thought the player would rather get on with the actual game-play, Lara prefers her guns rather than talking her way out of trouble. Angel of Darkness tried to be too many games rolled into one, the Shenmue style conversation system was one of these.

Shortly after the leak of the TRAE trailer it was stated that the version used was that of the PS2 build. Is it true that Core were planning on releasing the game for the PS2 and PC as well as the PSP stated on the trailer?

Richard: The alleged trailer was actually from a running PSP version, we had a great PSP engine which could throw tons of polys and FX around, and it was looking very cool, the PS2 version was looking even better.

It was noted by quite a lot of fans that
the Lara Croft model for this game is strikingly similar to the Tomb Raider Legend model. Could you fill us in on some of the design decisions on the look and feel?

Richard: We actually used a modified Legend Lara for our game to keep the two in the same style We made a conscious decision early on that Legend and 10th Anniversary should look similar in graphical style, especially Lara.

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