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Who was to be the voice of Lara Croft in the
Anniversary Edition game? Was Jonell Elliot
considered?
Richard:
We
intended to use Jonell for the voice of Lara, but
the voice recording was never done, it’s one of the
things we leave until late on in the production
process.
Did
the script undergo many changes? Was it ever
considered to use the same voice track from the
original Tomb Raider game?
Richard:
We
were going to include the original FMV sequences as
unlockables, but redo the movie sequences as in-game
cutscenes that allow the game and movie sequences to
blend between each other seamlessly, this would have
been cool.
It
was said quite some time back that the level design
for TRAE was built upon the original level
structures of Tomb Raider 1. Could you tell us more
about this?
Richard:
We
used the original levels as templates for the 10th
Anniversary edition, but we then went in and tweaked
and altered the critical path through each level to
allow the player a new experience when playing it,
instead of just playing the original game with
better GFX.
The
Angel of Darkness gave the player the ability to
choose what Lara said to the other characters. Did
you decided to include this feature in the
Anniversary Edition as well?
Richard:
No,
we thought the player would rather get on with the
actual game-play, Lara prefers her guns rather than
talking her way out of trouble. Angel of Darkness
tried to be too many games rolled into one, the
Shenmue style conversation system was one of these.
Shortly after the leak of the TRAE trailer it was
stated that the version used was that of the PS2
build. Is it true that Core were planning on
releasing the game for the PS2 and PC as well as the
PSP stated on the trailer?
Richard:
The
alleged trailer was actually from a running PSP
version, we had a great PSP engine which could throw
tons of polys and FX around, and it was looking very
cool, the PS2 version was looking even better.
It was noted by
quite a lot of fans that
the
Lara Croft model for this game is strikingly similar
to the Tomb Raider Legend model. Could you fill us
in on some of the design decisions on the look and
feel?
Richard: We
actually used a modified Legend Lara for our game to
keep the two in the same style
We made a conscious decision
early on that Legend and 10th Anniversary
should look similar in graphical style, especially
Lara.
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